Features
- expand palette from 6-bit to 8-bit color
4fccd7565
The RGB channels for colors have been increased to full RGB color range of 0-255, rather than 0-63. This increases the number of possible colors that palettes can use by 64x.
This also impacts how colors are declared in ZScript, such as for
Graphics->Tint
,Graphics->MonochromeHue
andcombodata::TrigTintR/G/B
. A script compat QR is added for existing quests that use 6-bit colors.A minor side effect of this change that applies for all quests is that palette effects, such as the fade in/out screen transitions and the death animation, are now smoother as there are more possible colors to animate through.
ZScript
- 'TileBlit' and 'ComboBlit', for drawing parts of tiles/combos
c874bc20e
Bug Fixes
Player
- also save replay when selecting Quit Without Saving
7efaac166
Editor
- wording consistency issue (
trigger
should refer to theTriggers
tab)4468501f9
Refactors
Editor
- add sub-menu for changing tile color depth
a9cda26e6
ZScript
- remove unused greyscale and monochrome filters
b4bd8ad99
Removes these methods:
Graphics->Greyscale()
Graphics->Monochrome()
Game->GreyscaleOff()
Game->GreyscaleOn()
None of these are used in published quests,
Graphics->Tint()
andGraphics->MonochromeHue()
can be used instead, and removing these simplifies some rendering logic.
Tests
- use truecolor bitmap for gfx frame hash
bd2cf5c9b