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This avoid a ghost sword visible during scrolling, and also prevents a nasty bug where the player's action state would be frozen until hit.
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When a game is loaded, many global variables are initialized to a known state. These variables were not reset when the game ends and returns to the title screen. However, save creation happens to call code that checks the active subscreen pointer, which was invalidated. Accessing this could randomly crash or corrupt the program.
Now, these global variables are reset also just before loading the title screen.
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