Nightly 2023-09-29
			
			
		
			Downloads: 
		
			
			Features
- change grid-snapping on FFCs, blue squares, item square, etc c4f28895eNow, these all snap to the half-grid by default, but do not snap to the grid while 'Shift' is held. 
Editor
- 'Highlight Current Layer' option, when enabled dithers out non-active layers. 69267fb51
Bug Fixes
- moveflags not set correctly for pre-2.50 enemies 58d73e0cf
- replays depending on wrong moveflags 8c359cdb3not sure of a better commit title 
- handle empty init data delta, which is when no change is made ecb6e1bd7
Player
- Oddity with swords/spin attacks not properly hitting triggers ae7bf3e44
- remove accidental code that resulted in less precise sin even outside replays 0545938cf
- incorrect value for cos(90) in replay mode 2d46cdd1e
Editor
- fix autocombo height change not being treated as a list command de70ed253
ZScript
- paldata objects not clearing properly on init 13a78f04e
- generic script local arrays and '->Own()'ed objects bugging out on 'Continue' 850fca401
Chores
- update .mailmap 8c87d92ec
Refactors
- gamedata and user_object stuff, script '->Own()' handling 76a8c3d2f
Player
- remove classic_zelda.dat e1d9bd937
Misc.
ZLauncher
- use new program names 9f51c900a
Web
- rename from Zelda Classic to ZQuest Classic a37ec4ce8