3.0 Prerelease 99 2025-04-14
Downloads:
Features
- Pushblocks can "fall" in sideview gravity
89adebef3
- Add 'Layer' property to FFCs (ignored for 'Overhead' ffcs)
5e270db77
- add "screen load" combo trigger (#1080)
4e750bc07
Bug Fixes
Player
- more scrolling region dark fixes
2839ff62a
- combo trigger conditionals for dark/not dark no longer inverted
664bedf36
- adjust ffc offset when warp scrolling
b6bda1588
- reset y-offset for decoration sprites after scrolling
e1b9bcc4c
- improve playing field adjustment when scrolling between regions
2060f64b6
- Icy Floor collision in sideview
cb07f7ca5
Was checking the combo behind, rather than the combo below as it should for sideview.
- qr for strings on layer 6 timing fix
10f7e39e9
- Push (Right, Many) only pushing once
a3cd7723b
- use proper start screen after reset for test mode + recording a replay
3456dbdec
- correctly apply qr_LAYER6_STRINGS_OVER_SUBSCREEN compat
3f76ec9ce
- prevent crash on
Game->Reload()
or instant reload4272d5d1f
Regresseed in 2.55.7
Editor
- ensure Sword defense shows in enemy editor
d757a3275
Regressed recently in aab5659 (enemy editor refactor)
ZScript
- prevent crash on Reset when object owns array of objects
1f80b8255
Refactors
Player
- prepare do_trigger_combo to work for non-active screens
457dbbd74
CI
- disable database.yml cron
28d494c41
Fixup
- some ffc drawing stuff missed in previous commit
f3da169ea