3.0 Prerelease 84 2025-01-03
Downloads:
Features
- pushblocks can drown (on a QR)
f3ffe8e74
- combo-specific falling/drowning sprites/sfx for pushblocks
b8a2c17e9
Editor
- add Cambria as tileset option
bc449928e
- hotkey for 'Show FFCs' (no default keybind)
5fd603fb2
- 'Drag Squares From Center' option, for FFCs/warp squares/etc
4028184ff
- Tools->Fix Tools->Green Arrival Square Fix
e07947d77
Allows you to clear out all the green arrival squares in your quest (and optionally turn them into blue squares)
Bug Fixes
Player
- incorrect dungeon check in map view
53613f415
This resulted in drawing doors incorrectly.
- bombed walls drawn incorrectly during scrolling
1abade613
- Custom Bush/Slash combo sprites not spawning centered on the combo
28eb915f8
Editor
- aliases with layers set not placing correctly when zoomed out
83d31d5a5
- cambria.qst tileset not loading
36d7e97b5
Due to bad git lfs handling.
- clear scripts and header from tileset when using File>New
27f0df541
ZScript
Game->GameOverScreen[]
/Gam->GameOverStrings[]
not compiling in 3.04f80edc07
- properly allocate file list to prevent
FileSystem->LoadDirectory()
crash58abb5008
Refactors
- AlertFuncDialog buttons
9c6c26b5a
Now uses chaining via
.add_buttons()
to supply button arguments. Overloaded variation allows giving anint&
instead of a list of procs, automatically setting the reference to the index of the clicked button.
Player
- replace cpos_info::flags with a couple booleans
c0f471426
This reduces both memory and cpu usage in a hot function,
update_cpos
. - make
update_combo_cycling
faster6759a96ba
By not doing fresh animations separately.