Features
Editor
- Save/Load the entire state of Map Tile Grid subscreen wizard
23acaab03Save to / Load from Clipboard buttons allow saving an entire Map Tile Grid wizard's state and reloading it at any later time. Keep these safe in text (or
.json) files to store them long-term!
Bug Fixes
Player
- Issues with layer draw ordering
ded0b5490Split layer features from
Classic Draw OrderQR to a separate compat rule. Fixed negative layer and layer 7 effects of this not working properly during scrolling. - Spacebar map bleeding over to other screens in some situations
4aefececfThe new negative layer draws mean the bottom layer no longer draws color 0 opaquely, which was causing bleed-over from other screens due to temp bitmap not being cleared properly.
- Engine Map spoiling dark rooms
306610790Now properly draws new dark rooms, and blacks-out old dark rooms.
- BS Overworld map showing squares wrong for regions
f70054485 - BS Overworld not respecting having the Map item or not
0ef779588 - Full Region Mapping not applying properly to starting screen
cda084eab - Allow "255"/"0xFF" as transparent for more subscreen colors
c9cf78c66notably, setting the
BS Darkcolor to 0xFF in misc colors will make it's minimap look more similar to Dungeon/Interior minimaps.Some colors already handled this, but it was missing from places that could really use it.
Editor
- Map Styles dialog not counting as a "change" that needs saving
5abdbac9d - Remove unused wand attributes/flags from item editor
ab6431d38
ZScript
- Use proper gfx for script created sword beams
8d04a515fThis regressed in 9ca67c7b0 (2.55-alpha-120).
Documentation
ZScript
- Better document that lifted weapons don't run scripts
37f746b22
Refactors
Player
- Optimize code for common dithering args
e29f2f007This speeds up dithering by a lot - between 3x and 25x depending on the platform.
Editor
- Improve FFC hover tooltips
cc693f8cf
Tests
- Move dither replay to misc/
f6a9701df