Features
Editor
- new boxes to enter timed warp time in minutes/seconds
f8b829b1b
ZScript
- log error when GetPixel input is out-of-bounds
408947a3c - npc->Flags[] array to access more enemy flags
1a38b0065
Bug Fixes
- prevent rare crash when destroying null midi
ab9ad2fc8
Player
- prevent crash from snapshot on title screen
f059a733b - prevent trigger change effect resulting in invalid combo
e7669e21cWhen the combo change for a trigger effect produces a combo with a bad ID (negative or larger than the max), the engine would crash. Now, the resulting combo is clamped to the valid range.
- subscreen widget item conditions not obeying bunny / dmap disables
fbb96e5f4 - include portal refs in has_implemented_register_invalidations
b7f6061cc - don't always force background on passive subscreens
89447e378When in a scrolling region but not using an extended height viewport, a solid background is drawn below the passive subscreen to hide the portion of the region underneath it. However, that background was also being drawn while opening the subscreen, which was unintended.
- prevent rendering passive subscreen twice in extended height mode
4e0b8f101 - allow background to be transparent in active subscreens
254641437When the compat QR "Old Engine Subscreen Quirks" is off, a bug caused the background for active subscreens to never display the playing field even when the subscreen did not have a solid background.
- use correct bitmap for new drawing code ffcs
014e585d0Regressed recently in 3.0.0-prerelease.132+2025-09-09 (3ee61b00).
Editor
- handle all filesystem errors when creating quest package
e49d6a4d5
ZScript
- load initial screen before onSaveLoad global script
cf7b17d3eWhen the "Use Old Global Init and SaveLoad Timing" compat QR is off, the onSaveLoad global script ran before the initial screen even loaded. That made accessing anything on
Screendo the wrong thing.Now, this global script can access the initially loaded screen.
- @deprecated comment tag properly works on non-internal functions
00b73a3f9Used to mark some old std_functions as deprecated
Refactors
Player
- skip zasm optimizer for scripts with 1 instruction
d8486cd98
ZScript
- remove some unused constants
81d7dc11d - remove some unused bitmap stuff
9155d047e - remove unimplemented Hero->SetItemA/B
c2138aca9 - remove unimplemented weapon pattern stuff
84a996bc0
Tests
- update z3.qst active subscreen to have transparent background
585a940bc