3.0 Prerelease 129 2025-08-18
Downloads:
Features
- 'Cutscene Effects' combo
0b4b32dd4
A combo designed to interface with triggers to allow a variety of special effects useful for cutscenes. Ex. 'Player Walk' mode forces the player to walk directly to the specified point (ignoring collision).
Bug Fixes
Player
- falling/drowning issues
c20ae1a3d
Enemies/items/weapons were not using correct hitbox for falling/drowning Enemies/items were immune to drowning in sideview
Editor
- screen enemy list dialog constantly resetting focus
236e4bc83
Chores
- remove unused constants/strings re: combo types
e43b5a48f
Refactors
- use less bool params for getInput
360e3f40e
Player
- rename itemdata::fam_type, weapon::type to level
ef8bd3d8d
- rename enemy::family, guydata::family to type
1b32ff995
- rename item::family, itemdata::family to type
cc3eab912
ZScript
- soft-deprecate some duplicate variables
00f762a12
Some variables access the same data. All but one of these are now soft-deprecated (compiler won't complain, but docs will suggest not using them).
- deprecate npc/npcdata/itemsprite/itemdata
Family
(preferType
) - deprecate lweapon/eweapon
ID
andFamily
(preferType
)
- deprecate npc/npcdata/itemsprite/itemdata
- rename some zasm vars
34c2aee85
Misc.
- use modern Python typing shorthand
a91a3a2ad