2.55.2
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View a summary of what's new in 2.55.
Features
Editor
Bug Fixes
- Improve dropdown numerical search
e9e127f73 - update 'default.qst'
aa948b117Several default subscreen fixes (some by P-Tux7, some by myself)
- reduce sfx buffer to decrease lag caused by e7c214e
ef8ce36a9 - removed flag that was breaking mod playback
b7ac0c6a8
Player
- hardcode 120 for zscript alpha register
80b70b43fThis fixes some quests that only look at the alpha version and, seeing it was now 0 presented an error message to the user.
- 'delete' within a destructor being buggy
3c86a76b8 - 'Spotlight' combos on changer/ethereal ffcs still shooting light
c04ea1ba6 - fix buggy color flickering on big player sprites
bb644e0c8 - some variables being improperly reset on 'Continue'
489e32212
Editor
- 'View Map' favorite command skipping menu
0a21ba8ff - avoid overwriting screen bookmarks on quest load
d1386ba10 - 'Gen Flags' being missing from combo advanced paste
a50934b68 - Crash in ZInfo menu if descriptions are long
cef01b5c1 - crash on reducing map count
ba8f2dfd5 - warp dialog selector mishandling negative dmap offsets
19917e9f7 - upgrade tile+combo 'move' code, more things now update on moving tiles/combos
6aae56eceAlso fixes some issues with 'undo'ing moves, and adds Combo Protection for in-use combos.
ZScript Standard Library (std.zh)
- update to remove use of 'deprecated' functions/vars
61cccce71 - 'TRIGFLAG_' constants were off-by-one at a certain point in the list
f2fc4df01
ZScript
- some array-related functions breaking for arrays >65535 in size
9c5d9aed4 - class variables not shadowing global vars properly
8d7658367 - some wrong error messages related to mapdata FFC access
9909f5c1b - disallow casting custom objects to unrelated types
8a48221a9A bug in type conversion allowed this code to compile:
Object obj = new Object(); int number = obj; int numbers[] = {obj};The above code now produces a compiler error.
- handful of zasm commands using wrong name
960da1145 - handful of zasm commands using wrong name
40537d3ab - Trace(string) using wrong register
d845df6a8 - wrong names for zasm npc InitD and item WeaponHitWidth
324d86cac - various symbols with broken compiler output
982ec4d75- npc->Attack()
- npc->CanSlide()
- npc->ConstantWalk(int[])
- npc->ConstantWalk8(int[])
- npc->FloatingWalk(int[])
- npc->HaltingWalk(int[])
- npc->HaltingWalk8(int[])
- npc->isDead()
- npc->NewDir8(int[])
- npc->Remove()
- npc->Slide()
- npc->StopBGSFX()
- npc->VariableWalk(int[])
- npc->VariableWalk8(int[])
- Trace(char32[])
- remove some unimplemented symbols and correct some types
fd4e4b434
Documentation
ZScript
- add documentation regarding 'Hero->Warp()' and its return square
b90683ccb
Refactors
ZScript
- better 'read-only' compile warnings
a58cf4f05 - deprecate many getters/setters, replace with variables
7a20dab49~40 built-in methods exist in this style:
int Max(); // Returns the max. void Max(int value); // Sets the max. int GetCurDMapScreen();These have been deprecated and replaced with a variable, like so:
int Max; // The max number. int CurDMapScreen;
Tests
- add tests for read-only vars and deprecation
d8d56745e
Misc.
- update themes
702396d7f